- | rssFeed | My book on MSBuild and Team Build | Archives and Categories Tuesday, March 28, 2006

Dreamcatcher preview

I'm working on an application during my spare time, its called Dreamcatcher. The purpose of this dream is to maintain a digital dream journal, or any journal for that matter. A major goal of the Dreamcatcher is to facilitate finding specific dreams easily, this is going to be accomplished by search mechanisms, and a "tagging" dreams with specific information. For instance you'll categorize the dream, you can place keywords (or labels in gmail terms) onto a dream, and other similar things. These will allow the user to find the desired dream in a set of different ways. Currently all of the data will be stored on the uesrs local machine, but I was also thinking of having a database available for users to keep their entries. This will be determined by user feedback, at a later stage. Here is what the main screen looks like:

http://www.sedodream.com/images/Dreamcatcher/main.jpg

If you are interested in using this app please send me an email (sayed.hashimi [AT] gmail.com )and I'll keep you posted on its progress. I'm expecting to have a useable release in the next couple months.

Sayed Ibrahim Hashimi

Dreamcatcher | Personal Tuesday, March 28, 2006 7:50:21 AM (GMT Daylight Time, UTC+01:00)  #    Comments [0]  | 
Tuesday, March 21, 2006

Me and Jesus

A co-worker of mine is playing the role of Jesus in a play at his local church. He had to have fake hair implanted inorder to fulfill the role properly. So this week he is coming to work looking a little different. I thought I'd take a picture so everyone could see this. The information for the play is available at http://www.northfloridapassionplay.com/default.htm



Sayed Ibrahim Hashimi
Tuesday, March 21, 2006 11:48:14 PM (GMT Standard Time, UTC+00:00)  #    Comments [4]  | 
Saturday, March 18, 2006

Microsoft SDC Tasks

One of the Microsoft teams based in the UK has created a library of MSBuild tasks that is available for you to download at: http://www.codeplex.com/sdctasks You can download binary versions as well as all the source code for these tasks. There is almost 170 tasks that they have made available! Below is a list of them all if you are interested in what they are.

 

ActiveDirectory.Group.AddUser SourceDepot.ReverseIntegrate
ActiveDirectory.Group.Create SourceDepot.Sync
ActiveDirectory.User.Create SourceSafe.Get
ActiveDirectory.User.GrantPrivilege SourceSafe.LabelGet
AssignCulture SourceSafe.LabelLatest
BizTalk2002.Configure SourceSafe.Changes
Cab.AddFile Sql.DisconnectUsers
Cab.Create Sql.Execute
Cab.ExtractFile Sql.Access.Revoke
Certificates.AddCertificate Sql.Role.AddUser
CheckComponentInstalled Sql.Access.Grant
CheckProductInstalled ShortenPath"/>
CodeCoverage.AddAssembly StringToItemList"/>
CodeCoverage.Create StringComparison"/>
CodeCoverage.MergeReports StringReplace"/>
CodeCoverage.Start Summary.AddToReport
CodeCoverage.Stop Time.Get
CompileTestSummary Time.Diff
ComponentServices.Application.AddComponent Time.Report
ComponentServices.Application.Delete Tools.DevEnv
ComponentServices.Application.RemoveComponent Tools.FxCop
ComponentServices.Application.Shutdown Tools.Installshield
ComponentServices.Application.Update Tools.MsTest"/>
ComponentServices.Component.Update Tools.Ndoc
ConsoleReadLine Tools.Nunit
CreateGuid Tools.PreSharp
Email Tools.PsExec
EventSource.Create Tools.StrongName.AddSkipVerification
EventSource.Log Tools.StrongName.ReSign
File.Delete Tools.StyleCop
File.GetFiles TrimJavascript
File.RegEx VersionNumber.CreateSourceFiles
Folder.Copy VersionNumber.Load
Folder.GetInfo VersionNumber.SplitBuildNumber
Folder.Share.Connect VersionNumber.Update
Folder.Share.Create VersionNumber.VSSUpdate
Folder.Share.Delete VirtualServer.VirtualMachine.OS.CheckHeartBeat
Folder.Share.Disconnect VirtualServer.VirtualMachine.OS.Shutdown
Folder.Share.Exists VirtualServer.VirtualMachine.Start
GetInstalledComponents VirtualServer.VirtualMachine.Stop
GetInstalledProducts Web.AppPool.Create
GetMetadataValueFromList Web.AppPool.Delete
GlobalAssemblyCache.AddAssembly Web.FtpSite.Create
GlobalAssemblyCache.RemoveAssembly Web.FtpSite.CreateVirtualDirectory
Help.Compile Web.FtpSite.Delete
Help.CreateProject Web.FtpSite.DeleteVirtualDirectory
Help.Decompile Web.FtpSite.Start
Help.DocumentExceptions Web.FtpSite.Stop
Help.InsertAfter Web.ServiceExtension.AddFile
Help.InsertBefore Web.ServiceExtension.DeleteFile
Help.InsertParent Web.WebSite.AddBinding
LogicalComparison Web.WebSite.AddFilter
MessageQueue.Create Web.WebSite.AddHttpCustomHeader
MessageQueue.Delete Web.WebSite.AddMimeType
MessageQueue.SetPermissions Web.WebSite.Continue
Msi.EmbedInstallProperties Web.WebSite.Create
Msi.EmbedUninstallProperties Web.WebSite.CreateVirtualDirectory
Msi.GetProperty Web.WebSite.Delete
Msi.Install Web.WebSite.Modify
Msi.Repair Web.WebSite.DeleteFilter
Msi.Uninstall Web.WebSite.DeleteVirtualDirectory
PerformanceCounters.Add Web.WebSite.FilterExists
PerformanceCounters.Remove Web.WebSite.Pause
Registry.CreateKey Web.WebSite.Start
Registry.DeleteKey Web.WebSite.Stop
Registry.DeleteKeyTree Web.WebSite.UnloadVirtualDirectory
Registry.Get Web.WebSite.UpdateHttpErrorSetting
Registry.Set Web.WebSite.UpdateLogSettings
Security.AddAcl Web.WebSite.UpdateServerCertificate
Security.RemoveAcl Web.Smtp.Create
ServiceProcess.Exists Web.Smtp.Start
ServiceProcess.Start Web.Smtp.Stop
ServiceProcess.Stop Wix.CompileMsi
ServiceProcess.UpdateIdentity Wix.LinkMsi
Sleep Wix.Fragment
SourceDepot.Changes Xml.CanonicalizeFile
SourceDepot.ChangesInInterval Xml.ModifyFile
SourceDepot.CreateBranch Xml.GetValue  
SourceDepot.CreateClientFromTemplate Xml.XslTransform
SourceDepot.DeleteBranch Zip.AddFile
SourceDepot.GetChangelistFromDateTime Zip.Create
SourceDepot.GetChangelistFromLabel Zip.ExtractFile
SourceDepot.GetUsersForChangelists MergeByOrder
SourceDepot.Integrate MergeByRef
SourceDepot.LabelSync  

 

I’m sure that some of these tasks you’ll find completely useless. For example I presume that most of you will not be needing the SourceDepot.* tasks. But there are several very cool tasks that are made available here. Tasks for code coverage, tasks for invoking common tools and other things. I think its great that they have made this available and hope to see some of these tasks integrated into the next realease of MSBuild.

Sayed Ibrahim Hashimi


(Edit: Updated SDC tasks link)

msbuild | Visual Studio Saturday, March 18, 2006 7:23:16 AM (GMT Standard Time, UTC+00:00)  #    Comments [1]  | 
Monday, March 06, 2006

Removing MS Betas

A friend of mine was installing SQL Server 2005 & Visual Studio 2005 on a new machine he received. After installing SQL Server 2005, he tried to install VS 2005 and received an error stating that he couldn't install VS 2005 becase beta versions were present on his machine. I had this problem earlier when I needed to upgrade my machine from RC to RTM. The problem was that he accidently installed SQL Server 2005 CTP. I told him to run the him to download and run the Visual Studio Beta Removal tool. When I had this problem it solved it right up for me. Unfortunately, I think Windows got confused with all the installing/un-installing that was going on. He got his machine to the point where SQL Server wouldn't show up in the add/remove programs list, he couldn't run the un-installer for it because it wasn't present, and he couldn't re-install the same CTP version to uninstall it correctly. And of course he couldn't install VS 2005. It seemed like he was in a real tough spot, we searched around for more information about how to get around this situation. I found a tool, the Windows Installer Clean Up tool, that can be used to removal applications and installer files from failed apps that don't show up in the add/remove programs list. When he ran this tool he was able to see and remove the SQL related components. Following this he was able to install the correct versions of SQL Server 2005 & Visual Studio 2005.

Sayed Ibrahim Hashimi

Visual Studio | SQL Server 2005 Monday, March 06, 2006 4:57:24 AM (GMT Standard Time, UTC+00:00)  #    Comments [0]  | 
Tuesday, February 28, 2006

MSBuild location of current project file

When using MSBuild you can import external declarations into your project by using the Import element. This is very useful for distributing your shared targets across your organization, and is a way to segregate where things are located. When MSBuild encounters this tag, a few things happen. First the current directory is changed to that of the file that is being imported. This is done so assembly locations specified by the Using Task and other imports are resolved correctly. What you may be surprised to find out is that if the importing project file declares any items, those item declarations are always relative to the top project file location. To clarify this if you have the following directory structure:

C:.

├───one

   └───Two

           YourProject.proj

├───Shared

      CurrentDirectory.dll

      SharedTargets.targets

  

   └───Another

           SharedTargets_2.targets

└───utils

        CommandLine.txt

In this scenario YourProject.proj is the top project file, it imports both SharedTargets.targets and SharedTargets_2.targets files. If the SharedTargets.targets had an item declaration of

<ItemGroup>
    <Test Include="test.txt"/>
</ItemGroup>

When imported by YourProject.proj this item declaration would actually resolve to C:\one\two\test.txt instead of the expected C:\Shared\test.txt value. In 95% of the time this is not an issue at all. But for that other 5% how can we accomplish this?

Well, there is no magic reserved MSBuild property for this. So we're gonna have to do some work here. To accomplish this we'll have to create a custom MSBuild task. If you've never created an MSBuild task you might be surprised how easy it is!

I created a new project named DirectoryTask which will house this task. Following this I added a reference to Microsoft.Build.Framework and Microsoft.Build.Utilities assemblies. Following this I wrote the task. It is shown below

using System;

using System.Collections.Generic;

using System.Text;

using Microsoft.Build.Framework;

using Microsoft.Build.Utilities;

namespace CurrentDirectory

{

    /// <summary>

    /// Task that will return the folder that contains the current project.

    /// Inheriting from AppDomainIsolatedTask causes this task to execute in its own

    /// App domain. Not necessary here, only for demonstration.

    ///

    /// Sayed Ibrahim Hashimi

    /// www.sedodream.com

    /// </summary>

    public class CurrentDir : AppDomainIsolatedTask

    {

        private ITaskItem currentDir;

        [Output]

        public ITaskItem CurrentDirectory

        {

            get

            {

                return this.currentDir;

            }

        }

        public override bool Execute()

        {

            System.IO.FileInfo projFile = new System.IO.FileInfo(base.BuildEngine.ProjectFileOfTaskNode);

            this.currentDir = new TaskItem(projFile.Directory.FullName);

           

            return true;

        }

    }

}

As you can see this is a pretty simple task. When Execute is called the directory is gathered from the project file that contains the task invocation. The name of the assembly that I built this into is CurrentDirectory.dll.

Now to see this in action I will use the same directory structure shown above. The contents of the SharedTargets.targets file is:

<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

 

  <UsingTask AssemblyFile="CurrentDirectory.dll" TaskName="CurrentDir"/>

 

  <Target Name="SharedTarget">

    <CurrentDir>

      <Output ItemName="CurrentDir" TaskParameter="CurrentDirectory" />

    </CurrentDir>

 

 

    <Message Text="Inside the SharedTargets.targets" Importance="high"/>

    <Message Text="Location: @(CurrentDir->'%(Fullpath)')"/>

  </Target>

 

</Project>

This uses the CurrentDirectory task to determine what the current directory is. The SharedTargets_2.targets file is very similar and is:

<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

 

  <Target Name="SharedTarget2">

 

    <CurrentDir>

      <Output ItemName="CurrentDir2" TaskParameter="CurrentDirectory" />

    </CurrentDir>

 

 

    <Message Text="Inside the SharedTargets_2.targets" Importance="high"/>

    <Message Text="Location: @(CurrentDir2->'%(Fullpath)')"/>

  </Target>

 

</Project>

 

Now let’s take a look at the very simple YourProject.Proj file.

<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Print">

  <Import Project="..\..\Shared\SharedTargets.targets"/>

  <Import Project="..\..\Shared\Another\SharedTargets_2.targets"/>

 

  <PropertyGroup>

    <PrintDependsOn>

      SharedTarget;

      SharedTarget2

    </PrintDependsOn>

  </PropertyGroup>

 

  <Target Name="Print" DependsOnTargets="$(PrintDependsOn)">

  </Target>

</Project>

 

This file simply imports the two other files and defines the print target. Now we want to invoke the Print target on this project file. To do this open the Visual Studio2005 command prompt and go the directory containing the YourProjec.proj file. Then execute the following:

>msbuild.exe YourProject.proj /t:Print

 

The results of this invocation are:

__________________________________________________

Project "C:\Data\Community\msbuild\MSBuildDirectoryExample\one\Two\YourProject.proj" (default targets):

 

Target SharedTarget:

    Inside the SharedTargets.targets

    Location: C:\Data\Community\msbuild\MSBuildDirectoryExample\Shared

Target SharedTarget2:

    Inside the SharedTargets_2.targets

    Location: C:\Data\Community\msbuild\MSBuildDirectoryExample\Shared\Another

 As you can see the correct location was resolved for both of these items. Previously if you had command line utilities in source control and .targets files that would manage invoking those tools, it was error prone. This is because the .targets file wouldn’t be able to resolve the location of the command line util, even if in the same directory. The solution to this problem it to rely on the developer to set a property (or environment variable) which states where this tool can be located; or some other similar means. With this task we no longer have to rely on such a solution. The .targets file is able to resolve the location of the command line utility. 

I have bundled all related files into a zip file which you can download below.

MSBuildDirectoryExample.zip (you may have to right-click->Save As)

 http://www.sedodream.com/content/binary/MSBuildDirectoryExample.zip

Sayed Ibrahim Hashimi

msbuild | Visual Studio Tuesday, February 28, 2006 6:23:33 AM (GMT Standard Time, UTC+00:00)  #    Comments [0]  | 
Wednesday, February 08, 2006

MSBuild email error during build

The other day I received an intersting comment on my previous blog enty. The comment was asking how to send the details of a build error via email to a recipient(s). When I was starting with MSBuild I was also wondering how to do this, so I would like to address this topic now. This is a very useful scenario to implement if you builds are automated. If you are lucky enough to be using Team Foundation Server then you job is a lot easier because this is taken care of for you. But if you are like most .NET developers odd are that you aren't. So we need a good way to do this.
There is an SmtpTask that you can use to send an email through an MSBuild task. At first thought you might think that this will work, but you'll be saddended to find out that it doesn't. This is because the only way to trigger this task to be executed is from the project file. The only way to achieve that is by using the MSBuild OnError element to state what to do in the case of an error occuring during the course of a target executing. When you build a VS project you are most likely to execute the Build (or Rebuild which calls Build) target. This target actually perfroms no work itself, it is delegated to other targets. So having and OnError element in that target is of no use. You'd have to place one in each of the other targets that get executed from its dependencies. This means sticking that element in a lot of different places, which is no fun. So there is no way to say "If an error occurs at any time during my build execute this target". But if we change that phrase to "If an error occurs anywhere during my build then do ...", we can achive that. We do that by writing and using a custom logger!

Writing a custom logger may sound to be daunting at first, but rest assured it is not! Once you write one logger you can write many, and I'll show you how to write your first one right here! Let's cover some basics first. MSBuild ships with 2 loggers, the ConsoleLogger and the FileLogger. These classes are a part of the Microsoft.Build.BuildEngine namespace, and you can extend them. So this means that we can use the already written functionality and extend it to fit our needs. This is exactly what we are going to do in this example. We will extend the FileLogger to email the log file if an error has occured. Let's get started on this.

First create a new C# (or other managed lang of you choice) Class Library project. I named this project EmailLogger. You'll first want to add references to the following libraries.

  1. Microsoft.Build.BuildEngine
  2. Microsoft.Build.Utilities
  3. Microsoft.Build.Framework

At this point we are ready to start coding. We want to make the EmailLogger class a sub-class of the FileLogger to get its behavior. Here are some logger basics now. The logging mechanism in MSBuild is an event based system. Events include such things as ProjectStarted, BuildFinished, ErrorRaised and others. We're obviously very interested in the last one. The method

     public void Initialize(Microsoft.Build.Framework.IEventSource eventSource)

will be called before MSBuild starts to build your project. In this method is where you tell MSBuild what events you are interested in handling. In our case we will be handling only two events. Those events are; ProjectStarted and ErrorRaised. We handle the ProjectStarted because we need to grab all of the properties defined in the project file and put them somewhere. And we handle ErrorRaised to make a flag that an error has occured. Along with Initilize() we are promised that

    public override void Shutdown()

will be called after the build has finished and its time for the logger to say goodnight. This is where we will actually send the email. Let's have a look at the Initalize method shown below.

        /// <summary>

        /// This is guarenteed to be called by MSBuild before any build steps occur

        /// </summary>

        /// <param name="eventSource"></param>

        public override void Initialize(Microsoft.Build.Framework.IEventSource eventSource)

        {

            //This call will set the correct values from the parameters

            base.Initialize(eventSource);

            this.SetParameters(base.Parameters);

            //add the logger delegates here

            eventSource.ErrorRaised += new BuildErrorEventHandler(this.BuildError);

            eventSource.ProjectStarted += new ProjectStartedEventHandler(this.ProjectStarted);

        }

In this method we aren't doing anything fancy, we call SetParameters because we need to get the file location where the log is going to be saved to. When you are writing loggers remember it is upto you to parse and validate any parameters that are passed to it. If you are using the Logger class as your base class then the Verbosity is handled for you. You should chose this over implementing the ILogger interface directly. Anywayz back to the topic at hand, besides that we are registering our delegates to the appropriate events. After this the build starts, our ProjectStarted delegate gets invoked. In this method we are storing all the properties defined in the build file to a dictionary so we know how to send the email.

This logger works like this, it will gather the settings for sending the email from the project's properties. These can either be defined in the project file itself, or passed in as command line arguments to msbuild.exe using the /p switch. The properties that it will look for are named:

        EmailLogger_SmtpHost

        EmailLogger_From

        EmailLogger_To

        EmalLogger_CC

        EmailLogger_SmtpPort

        EmailLogger_TimeOut

        EmailLogger_SendOnSuccess

The alternative to this approach which would actually be more correct is to send all of these in a parameters to the logger. But that would be really annoying to have to type all of these values in at the command line each time you want to perform a build. Even putting these into an msbuild.rsp file is not as convienent. So I figured to put them into the project is not such a bad idea.

 

The ProjectStarted handler is shown below.

        /// <summary>

        /// The event that is raised when the project is started.

        /// This will examine all of the properties defined in the project file

        /// and store them in the <code>properties</code> dictionary

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        void ProjectStarted(object sender, ProjectStartedEventArgs e)

        {

            if (e.Properties != null)

            {

                foreach (DictionaryEntry entry in e.Properties)

                {

                    this.properties.Add(entry.Key.ToString(), entry.Value.ToString());

                }

            }

        }

The BuildError method is very simple, it is shown below.

        /// <summary>

        /// This is called in the event of an error.

        /// In this example we just mark that there was an error and the email is sent

        /// at the end of the build in the <code>Shutdown</code> method.

        /// </summary>

        /// <param name="sender"></param>

        /// <param name="e"></param>

        void BuildError(object sender, BuildErrorEventArgs e)

        {

            this.errorOccurred = true;

        }

Besides this we are pretty much just left with the Shutdown() method. It is shown below.

        /// <summary>

        /// This is called before msbuild exits.

        /// This is the method that will actually send the email out if there was an error

        /// or if send on success was specified as a property to 'true'

        /// </summary>

        public override void Shutdown()

        {

            //this should close down the log file

            base.Shutdown();

 

            //get the values for the email from the properties           

 

            if (this.properties == null || this.properties.Count <= 0)

            {

                return;

            }

 

            Emailer emailer = new Emailer();

 

            emailer.SmtpHost = this.GetProperty(EmailLoggerStrings.SmtpHostString);

            emailer.From = this.GetProperty(EmailLoggerStrings.FromString);

            emailer.To = this.GetProperty(EmailLoggerStrings.ToStr);

            emailer.Cc = this.GetProperty(EmailLoggerStrings.CcString);

            emailer.SetSmtpPort(this.GetProperty(EmailLoggerStrings.SmtpPortString));

            emailer.SetTimeout(this.GetProperty(EmailLoggerStrings.TimeoutString));

 

            bool emailOnSuccess = false;

            string emailOnSuccessStr = this.properties[EmailLoggerStrings.EmailOnSuccessString];

            if (!string.IsNullOrEmpty(emailOnSuccessStr))

            {

                emailOnSuccess = bool.Parse(emailOnSuccessStr);

            }

            if ( errorOccurred || emailOnSuccess )

            {

                //we need to send to email the log file to recipient here

                emailer.Subject = "Build log " + DateTime.Now.ToShortDateString();

                emailer.Body = "Log file attached";

                emailer.Attachment = this.logFile;

 

                emailer.SendEmail();

            }

        }

In this method we let the base (FileLogger) shutdown first. This will cause the logfile to be written out to disk, then we create the email and send if if there was an error, or if it was stated to send even on success. This is pretty much it from an MSBuild perspective. We have the Emailer class, but there is no MSBuild stuff there, just stuff to send the email.

Now we need to know how to use this logger. You are going to want to place the dll, in my case it's named EmailLogger.dll in a location that is accessible by other projects during the build process. In my case I have a SharedLoggers directory that contains these guys. So I copied it there. Then at the command line when we perform a build we need to tell MSBuild to use this logger. Do that by:

>msbuild.exe

PROJECT_FILE_NAME /l:EmailLogger,(PATH_TO_LOGGER)\EmailLogger.dll;logfile=test.log;verbosity=detailed

And you'll have to specify those above properties in your project file that you are building like so:

  <PropertyGroup>

    <EmailLogger_SmtpHost>fill this in</EmailLogger_SmtpHost>

    <EmailLogger_From>sayed.hashimi@gmail.com</EmailLogger_From>

    <EmailLogger_To> sayed.hashimi@gmail.com </EmailLogger_To>

    <EmalLogger_CC></EmalLogger_CC>

    <EmailLogger_SendOnSuccess>true</EmailLogger_SendOnSuccess>

  </PropertyGroup>

Then start your build. If you are building a solution, then these properties have to be defined in a project file that is being built, or at the command line. If you have multiple definitions this could get confusing from this implementation. Maybe more on that at a later date, too late now. That should be about all you need to know. The files are made available here for your convienence. Oh yeah, this hasn't been throughly tested, I just put this together so use it at your own risk. If you have modifications I'd appreciate you letting me know so I can fix my version as well.

 

EmailLoggerProjectFiles.zip (23.26 KB)   You may have to right-click Save as to get this file.

EmailLogger.dll (20 KB)  You may have to right-click Save as to get this file


Sayed Ibrahim Hashimi

 

msbuild | Visual Studio Wednesday, February 08, 2006 7:22:28 AM (GMT Standard Time, UTC+00:00)  #    Comments [4]  | 
Tuesday, January 31, 2006

MSBuild logfile

I've seen this question asked a few times, here and there. I'm sure the answer is in a few other places as well as here, but I don't have the link. Anywayz the topic is how to create a file that contains the biuld log contents. This is a pretty simple question because MSBuild ships with a file logger. So all we have to do is to tell MSBuild to use it and pass it the options that we want to use.
First you'll need to open the Visual Studio 2005 Command Prompt and navigate to the directory that contains your project. Lets call this project, DreamcatcherUI.proj. To specify to use the file logger we will have to use the /l switch when we invoke msbuild on it. This is the logger switch, the long version of this is /logger.
The syntax for using this switch is:
     /l:<logger class>,<Assembly>[;Parameters 4 logger]
In order to use the MSBuild file logger we can use the following syntax
    /l:FileLogger,Microsoft.Build.Engine;verbosity=detailed;logfile=mylog.log
So the msbuild command to build the DreamcatcherUI.proj would be:
>msbuild.exe /t:Build /l:FileLogger,Microsoft.Build.Engine;verbosity=detailed;logfile=mylog.log
The verbosity is the level of detail that you want in your log file, there are 5 settings: quiet[q]; minimal[m];normal[n];detailed[d]; and diagnostic[diag]. The name in brackets is the short name, you can use these in place of the full name if desired. The logfile parameter is the location that you want the file saved to. If not specified then a file msbuild.log will be created with the log in the current directory.
It is important to mention that the parameters section of the logger is upto the logger implementation to parse and make sense of. For the FileLogger you have 2 other parameters that you can pass in those append and encoding. If append=true then the file will be appended to and overwriten if otherwise. You can use the encoding to specify a certain encoding for the log file that is to be created.

Sayed Ibrahim Hashimi

msbuild | Visual Studio Tuesday, January 31, 2006 5:16:12 AM (GMT Standard Time, UTC+00:00)  #    Comments [3]  | 
Monday, January 30, 2006

Gateway = incompatible product?

So recently I bought a 21" Gateway monitor. This is one of their newest monitors that are available. The monitor works good with my Dell desktop machine, but refuses to work on my Toshiba notebook. So I called the support a spoke with a tech there, he pretty much told me that it was an issue with the notebook. Before this I made sure to upgrade all available drivers for my notebook, and even called their support. Anywayz I ended up speaking with a support supervisor there @ Gateway, and she made some statments to me that were really surprising. I asked her if they had tested this monitor with Toshiba notebooks, or any notebooks for that matter. She told me "...We don't test our products with competitors' devices. There's no reason for us to buy products to test against because we have plenty here." How can a compnay create a general purpose device, such as this monitor, and not test it aginst a range of products that it is supposed to work for??? This is just ridiculious. To make a long story short I'm very dis-satisifed with the customer service provided by Gateway, and will never buy another Gateway device. This was the first and only Gateway device that will ever be in my ownership. When I bought this, I had a felling that I should be buying from a company such as ViewSonic, who I have had good experiences with. If you're looking at this monitor I would suggest looking into the ViewSonic VP2130b monitor, it may be more expensive but I'm sure they have tested it much better than Gateway cares to.

Sayed Ibrahim Hashimi

Monday, January 30, 2006 5:15:50 PM (GMT Standard Time, UTC+00:00)  #    Comments [1]  | 
Thursday, January 26, 2006

Inherited Form with Visual Studio Designer

Ok,

I thought this was pretty straight forward but I had two people ask me about this recently so I thought I'd post a blog discussing it. There are many occasions where you'd like to create a Form that and use it as the base for inheritance by other forms. At the same time you'd like to still be able to use the Visual Studio Designer to design your Forms that inherit from that. In order to achieve this you'll have to create what's called an Inherited Form. You can use this form many things, including Visual Inheritance.

For this entry I have created a very simple example, you can download the files at the bottom of this entry if you are interested. To re-create the sample follow along. I created a new C# Windows Form Application. Then renamed the Form1.cs file to MyBaseForm.cs. This is the class that I would like to use as the base class for other forms. At this point I added a docked label to the form and add some specific stylistic changes to it. The resultant form is shown below.

As you can see from the image above there's not much to this form, but this is just a sample :-).
Now I'd like to provide an easy way to customize the description in my new label. To do this I'll create a new property and give it some attributes to be used by the Designer. That property is shown below.

[Description("Description")]
[Category("Form Base")]
public string Description
{
    get
    {
        return this.labelDescription.Text;
    }
    set
    {
        this.labelDescription.Text = value;
    }
}

This is just a normal property with the exception that It has the System.ComponentModel.Description attribute as well as the System.ComponentModel.Category attribute. The Description the name of this attribute that will be shown in the properties grid of the designer, and the category is the category that it will be in. If the Category is not present then it will default to the Misc category. Let's see how this makes a difference. Keep in mind that this is the simplest type of integration with the designer that you can achieve. The possibilities are endless.

At this point we should build the project. Before we can create the Inherited Form we must build the project, otherwise you'll get an error stating that no assemblies are present which contain a Form. So after the build has completed we want to add a new item to the project. One method for this is Right Click on the Project->Add->New Item. At this point you'll be presented a dialog to select the template type that you want to create. From this list select "Inherited Form". Have a look at the image below.

I'll call the new form MyInheritedForm.cs. After that you're given a dialog to select which Form class it should inherit from, then your form is created. For clarity about the designer integration here is a view of the properties grid from the MyInheritedForm designer view.

As you can see we have the Description property available in the Form Base category, just what we wanted! Now if the developer changes the value on this property then the text in the description label will be updated. Like I said earlier the designer integration is very capable, and this is the simplest form. Using these Inherited Forms for simple things like Visual Inheritance is a very clean way of mainting visual changes in a single form. But don't view this as the only use of Inherited Forms.

InheritedFormEx.zip (19.8 KB)

 

Sayed Ibrahim Hashimi

Visual Studio | Windows Forms Thursday, January 26, 2006 5:26:38 AM (GMT Standard Time, UTC+00:00)  #    Comments [0]  | 
Tuesday, January 17, 2006

Use MSBuild to build Solution files

If you are using MSBuild 4.0 (i.e. Visual Studio 2010) then you can now use a new technique that I outline at MSBuild: Extending the solution build

Over the past few months I have noticed a need by many people to place some specific steps into the process that is used when MSBuild is invoked on solution files. When people research this topic they quickly discover that the Visual Studio Solution file is NOT in the MSBuild format. MSBuild is able to consume these files, but you are not able to actually extend the process used for the solution as a whole.
Recently there was an entry at the MSDN MSBuild Forum related to this issue. So I figured I'd put my two cents into the discussion as well.

For some background, when MSBuild needs to build a solution file, it is converted in memory to an MSBuild project file. If you have the envrionment variable msbuildemitsolution set to the value of 1. Then this file will be written out to a file. The file name will be SOLUTION_NAME.sln.proj.

Ok, previously there was another entry on the MSDN Forum about how to set an Envrionment variable using MSBuild. To let you know where I'm going with this, I'd like to have MSBuild be responsible for creating this file and for me to add steps before and after the building of my solution. The task to create the envrionment variable is shown below, this was written by Keith Hill and is at the previous link

using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
namespace Sedodream.MSBuild
{
    ///


    /// Taken from http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=73225&SiteID=1
    /// Written by Keith Hill
    ///

    public class SetEnvVar : Task
    {
        private string _variable;
        private string _value;
        [Required]
        public string Variable
        {
            get { return _variable; }
            set { _variable = value; }
        }
        [Required]
        public string Value
        {
            get { return _value; }
            set { _value = value; }
        }
        public override bool Execute()
        {
            Environment.SetEnvironmentVariable(_variable, _value);
            return true;
        }
    }
}

You can download this file at the bottom of this entry (SetEnvVar.cs).

So we need to take this file and create an assembly from it. Make sure to add Microsoft.Build.Framework and Microsoft.Build.Utilities to your project's references. Oh yeah you could skip this part of the process if you just make sure to set that envrionment variable, but that's no fun.

After you create this assembly place in a known location. I called this assembly Sedodream.MSBuild.dll and placed it in a folder named tasks one folder above the solution I was trying to build.

Now that we are done with that we need to create the msbuild file that will do the rest of the work for us.

The whole file is shown below and can be downloaded at the end of this blog (DreamCatcher_SlnBuild.proj)

<Project InitialTargets="SetMSBuildEmit"
   
DefaultTargets="BuildSolution"
   
xmlns=http://schemas.microsoft.com/developer/msbuild/2003>

<PropertyGroup>

<SharedTasksDir>..\tasks\SharedTasksDir>

<EnvAssemblyFilename>Sedodream.MSBuild.dllEnvAssemblyFilename>

<BuildSolutionDir>.\BuildSolutionDir>

PropertyGroup>

<ItemGroup>

<SlnFiles Include="$(BuildSolutionDir)*.sln"/>

ItemGroup>

<UsingTask AssemblyFile="$(SharedTasksDir)$(EnvAssemblyFilename)" TaskName="SetEnvVar"/>

<Target Name="SetMSBuildEmit">

<SetEnvVar Variable="msbuildemitsolution" Value="1"/>

Target>

<Target Name="BuildSolution" DependsOnTargets="SetMSBuildEmit">

<MSBuild Projects="@(SlnFiles)" Targets="Build"/>

<CreateItem Include="*.sln.proj">

<Output TaskParameter="Include" ItemName="SolutionMSBuildFiles"/>

CreateItem>

<MSBuild Projects="$(MSBuildProjectFile)"

Targets="DoBuildSolution"

Properties="@(SolutionMSBuildFiles->'theSolution=%(Filename)%(Extension)')"/>

Target>

<PropertyGroup>

<DoBuildSolutionDependsOn>

BeforeDoBuildSolution;

CoreBuildSolution;

AfterDoBuildSolution

DoBuildSolutionDependsOn>

PropertyGroup>

<Target Name="DoBuildSolution" DependsOnTargets="$(DoBuildSolutionDependsOn)" />

<Target Name="BeforeDoBuildSolution">

<Message Text="*****Before building your solution*****" Importance="high"/>

Target>

<Target Name="CoreBuildSolution">

<MSBuild Projects="$(theSolution)" Targets="Build"/>

Target>

<Target Name="AfterDoBuildSolution">

<Message Text="###After building your solution######" Importance="high"/>

Target>

Project>

 

Now all you need to do is to place this file into the folder that contains your solution and call msbuild on it with:
    >msbuild.exe DreamCatcher_SlnBuild.proj /t:BuildSolution
The DefaultTargets is set to BuildSolution so you can take that off actually.

The are many advantages to this solution like:
    1) You extend the solution build process in similar ways as extending the project build proces
    2) You can re-use any existing MSBuild tasks
    3) You can add more steps to the build process easily
    4) You can place this file into source control and all team members can use it.

If you need more info please let me know, I would explain further now but I'm not feeling very well currently.

 

Sayed Ibrahim Hashimi


SetEnvVar.cs(.9kb)

DreamCatcher_SlnBuild.proj(3.19kB)

msbuild | Visual Studio Tuesday, January 17, 2006 5:55:45 AM (GMT Standard Time, UTC+00:00)  #    Comments [14]  |